And have fun trying new stuff, like the arpeggio command… Et cetara…ĭefinitely. DL the sample packs, DL the xrns results, study examples how things can be done. I highly recommend participating (or at least lurking) here to any renoise noob. This 6 step sequence isn’t exactly right because it sounds like there is a minor offset that makes the first initial tone a bit shorter than the rest and the sequence ends with the initial tone so the pitch of the sample won’t change if you left an open space on the next line in your track.Īnd also once again thanks to kazakore, this competition makes me learn so much – I would never have the discipline to do that on my own. If you wrote “C4 003a” the sequence would be c4-d#4-a#4-c4-d#4-a#4.Įach line will produce a six step sequence within it’s own line, so it depends on the speed of your song how fast the sequence will go. What you will hear from this single line of pattern command, “C4 007c”, is c4-g4-c5-c4-g4-c5. 00 is the arpeggio command, 7 is seven tones up and c is 12 tones up. Let’s say you want to arpeggiate a clean waveform pitched to C4, you may for instance write the pattern command 007c. The Arpeggio is a bit difficult to explain, i have no idea why it works like it does, but what i figured out is this: If you want to pitch a sample in C4 tone to C#4 you need to write the command 0110, if you want to pitch to C5 you need to write 01c0 (c0 = 12 tones which is one octave) You place these effect commands after any sample in your pattern track and it will pitch. The pitch effect is quite simple, effect 01xx (where xx is a number between 00-ff, the higher the number the more it will pitch up) effect 02xx (the opposite of 01, pitches down). Normally using the everyday decimal system you would count 1-2-3-4-5-6-7-8-9-10-11-12-13…, in this system the base is 10.īut in hexadecimal the base is 16, so where as 5 is half of 10 in the decimal system, 8 is half of 10 in the hexadecimal system. I’m not shure about the best way to explain it, but i’ll give it a go. Please make sure to note the Additional Rules section! How creatively a Break can be incorporated may be a point of discussion for the thread (from that given wording I would say using a break to modulate a parameter via a Signal Follower but not having the audio itself audible conforms to the rule but really DubKidFlash is the only one who can give definitive clarification on the matter.)įirst of all you need to know that effect commands uses hexadecimal numbers. This time sample pack has been provided by the rule-setter, not randomly generated by myself. Audio file accepted, preferably mp3 at 320kbs other encodings and rates acceptable.XRNS submissions also accepted, preferably alongside a audio file but in isolation only (allowing Demo users to join in.) Would be extra nice if people can provide both.ĭeadline: 12pm (Noon) UK times this Thursday 5th May 2011. Submissions: Please submit links for download to me via PM so we can keep voting closed. There has to be one drum break used somewhere in the song. Samples provided only.Īdditional Rules: You have to use the Renoise arpeggio (00xy) & pitch slide up/down (01xx/02xx) commands somewhere in the song. All features, functions, DSPs etc of Renoise allowed. I trust everybody to vote for their favourite and not be swayed by knowing who it’s by or it came in late due to technical difficulties (you can choose yourself not to vote for it if you don’t like its inclusion even if you think it’s actually the best at the end of the day) so here is Brokenbike’s entry.īasic Rules: Renoise only. (Please note Brokenbike’s late entry is NOT in this pack but can be found below.) Soundcloud set (wont embed as it doesn’t work for sets): Please remember the requirement of a Break(down) and arpeggio and pitch slide commands when listening and voting.ĭeadline for voting is 12noon Thursday 12th May 2011 Tracking time over, time to vote for your favourite. Well done mate.Īnd well done and thank you to all that entered!
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